I’m a passionate game programmer who’s mostly interested in tools development and back-end development in general.

My main interest in tools, engine and back-end development stems from my love of cooperating with and helping other people. I like building and designing big systems with user-friendly interfaces that can potentially streamline the game development process.

I also have a sweetspot for shader programming, since I love the instant and visual feedback from experimenting with different effects and rendering techniques.

Here is my resume.